DEVICE 6

https://simogo.com/work/device-6/ Entry by Jason Boyd A. BASIC INFORMATION Creator: Simogo (https://simogo.com/) Creation technology: Unity Publisher: Simogo Date (of original release): 2013 (October 17) Platform(s): iOS Version used for entry: iOS (Air Pad 2) Peripherals required: head/earphones Rating: 12+ (Apple Store) Awards/Distinctions: B. LITERARY INFORMATION Related Literary Genre(s): Psychological Suspense/Thriller, Dystopian Fiction, Metafiction Story/Plot Summary:  Player249 (the player) uses DEVICE 4 (their iPad) to control Anna, a woman who has been kidnapped and brought to a mysterious island. Player249 helps Anna explore the island with the goal of trying to learn about HAT, the organization that has brought her to the … Continue reading DEVICE 6

The Return of the Obra Dinn

https://obradinn.com/ Entry by Jason Boyd A. Basic Information Creator(s): Lucas Pope Creator website: https://dukope.com/ Publisher: 3909 (Lucas Pope) Date (of original release): October 18, 2018 (PC: MacOS/Windows) Platform(s): PC, Switch, PS4, Xbox Version used for entry: MacOS (High Sierra 10.13.6) Creation technology: Unity Peripherals required: Keyboard and mouse; speakers/headphones Rating: ESRB M (Mature 17+) Awards & Distinctions: 2019 Independent Games Festival: Grand Prize & Excellence in Narrative; 2019 BAFTA Games Awards: Game Design & Artistic Achievement; 2018 The Game Awards: Best Art Direction; 2019 Game Developers Choice Awards: Best Narrative. B. Literary Information Related Literary Genre(s): Mystery/Detective Fiction, Sea Adventure, … Continue reading The Return of the Obra Dinn

Tacoma

https://tacoma.game/ Entry composed by Jason Boyd A. Basic Information Creator(s): Fullbright (studio); Kate Craig and Lexie Mason-Davis (3D Art); Tynan Wales and Nina Freeman (Design); Noel Clark and Janel Dewis (Animation); Hannah Bown, Brett Douville, Leon Hartwig (Programming); Patrick Balthrop (Sound) [taken from first credits screen at the conclusion of the game] Website: https://fullbrig.ht/ Creation technology: Unity Publisher: Fullbright Date (of original release): 2017 (August 2) Platform(s): Windows, MacOS, Linux, XBox One; PlayStation 4 (May 8, 2018) Version used for entry: MacOS (High Sierra 10.13.6) Peripherals required: Keyboard and mouse; head/earphones Rating: ESRB M (Mature, 17+) Awards/Distinctions: Eurogamer, Top 50 … Continue reading Tacoma

Interactive Horror and Fake News: ‘Penny Dreadfuls’’ Movement into the Digital Age

  England in the nineteenth century was a city full of innovation and anxiety. Especially in large cities like London, Manchester and Liverpool, the industrial revolution brought on rapid technical and cultural change. England was faced with a rise in working-class and the poor conditions that came with working in factories, as well as an increase of crime and poverty throughout the cities. As Michael Anglo describes London in 1843: “It abounded with festering slums, refuse-covered streets and yards, where open sewers overflow, swirling over dead cats and dogs, cess-pools leaked into wells, and graveyards were full to bursting. Male … Continue reading Interactive Horror and Fake News: ‘Penny Dreadfuls’’ Movement into the Digital Age

Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

Malandia is a text-based interactive narrative that aims to explore ideas related to contemporary game theory. Before you read on, please play the game and then return to read more. (Disclaimer: This game requires an active internet connection. This game is best played with sound turned on.)   Malandia was conceived as a hands on exploration of contemporary issues related to game theory. In How to Do Things with Videogames, Ian Bogost writes “we can understand the relevance of a medium by looking at the variety of things it does” (3). In this case, he is making reference to exploring specific productions of a medium before passing judgement … Continue reading Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

Principles of Multimedia Theory

The Multimedia Learning website is meant as a visual exploration of current design principles within the field of e-learning, and serves as a helpful guide in designing the most effective multimedia learning experiences possible. Images are presented in a DO/DON’T diptych similar to that employed by VICE, and are meant to contrast good multimedia learning design practices with bad ones. Principles are largely adapted from The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer. Continue reading Principles of Multimedia Theory

Jonathan Gray’s Show Sold Separately: Promos, Spoilers, and Other Media Paratexts: An Analytical Look at the Significance of Digital Audience-Generated Paratexts

INTRODUCTION In Jonathan Gray’s Show Sold Separately: Promos, Spoilers, and Other Media Paratexts, he explores the increasing phenomenon of media paratexts as being critical components in shaping audience viewing practices. A “paratext” refers to media extensions for film and television including, trailers, fan-fiction, online discussion boards, bonus DVD extras, interviews, spinoffs, reviews, and other peripheral material (1).[1] In Chapter 1, “From Spoilers to Spinoffs: A Theory of Paratexts,” Gray notes how: Each paratext acts like an airlock to acclimatize us to a certain text, and it demands or suggests certain kinds of reading strategies…Thus, paratexts tell us what to expect, and in doing so, they shape … Continue reading Jonathan Gray’s Show Sold Separately: Promos, Spoilers, and Other Media Paratexts: An Analytical Look at the Significance of Digital Audience-Generated Paratexts