Kentucky Route Zero: Unarchived Season 4, Episode 4

with Jason Boyd (Host), Jeremy Andriano, and Riley Wilson Broadcast Date: April 9, 2026 Writer: Jason Boyd Producer: Jeremy Andriano Cardboard Computer’s Kentucky Route Zero is an episodic tale featuring an eclectic range of characters drawn into a truck driver’s quest to make a final delivery. The game is set along a predominantly rural stretch of Interstate 65 in Kentucky, which is the main road on the game’s map. The area covered by the map has as its centre Mammoth Cave National Park. The game essentially is in the form of a road trip, a quest, an odyssey. The work … Continue reading Kentucky Route Zero: Unarchived Season 4, Episode 4

DEVICE 6

https://simogo.com/work/device-6/ Entry by Jason Boyd A. BASIC INFORMATION Creator: Simogo (https://simogo.com/) Magnus “Gordon” Gardebäck (Production & Programming) Simon Flesser (Art, Sound & Direction; Co-Writer) Jonas Tarestad (Co-Writer) Daniel Olsen (Music) Jonathan Eng (writer and performer of song, “Anna”) Creation technology: Unity Publisher: Simogo Date (of original release): 2013 (October 17) Platform(s): iOS Peripherals required/recommended: head/earphones (recommended) Rating: 12+ (Apple Store) Awards/Distinctions: 2014 Independent Games Festival: Excellence in Audio 2014 Apple Design Award 2014 Pocket Gamer Awards: Most Innovative Game Award 2014 Global Mobile Awards: Best Entertainment App 2014 Nordic Game Awards: Best Nordic Innovation Award Version used for entry: iOS … Continue reading DEVICE 6

Return of the Obra Dinn

https://obradinn.com/ Entry by Jason Boyd (revised 10 August 2024) A. Basic Information Creator: Lucas Pope (https://dukope.com/) Creation technology: Unity Publisher: 3909 LLC (Lucas Pope) Date (of original release): October 18, 2018 (PC: MacOS/Windows) Platform(s): PC, Switch, PS4, Xbox Peripherals required/recommended: Keyboard and mouse; speakers/headphones Rating: ESRB M (Mature 17+) Awards & Distinctions: 2018 The Game Awards: Best Art Direction 2019 Independent Games Festival: Grand Prize & Excellence in Narrative 2019 BAFTA Games Awards: Game Design & Artistic Achievement 2019 Game Developers Choice Awards: Best Narrative Version used for entry: MacOS (High Sierra 10.13.6) B. Game Information Game/eLit Genre(s): First Person … Continue reading Return of the Obra Dinn

Tacoma

https://tacoma.game/ Entry composed by Jason Boyd A. Basic Information Creator(s): Fullbright (https://fullbrig.ht/) Kate Craig and Lexie Mason-Davis (3D Art) Tynan Wales and Nina Freeman (Design) Noel Clark and Janel Dewis (Animation) Hannah Bown, Brett Douville, Leon Hartwig (Programming) Patrick Balthrop (Sound) [taken from first credits screen at the conclusion of the game] Creation technology: Unity Publisher: Fullbright Date (of original release): 2017 (August 2) Platform(s): Windows, MacOS, Linux, XBox One; PlayStation 4 (May 8, 2018) Peripherals required/recommended: Keyboard and mouse; head/earphones Rating: ESRB M (Mature, 17+) Awards/Distinctions: Eurogamer, Top 50 Games of 2017 (#22); Best Graphics, Game Informer, 2017 Adventure … Continue reading Tacoma

Interactive Horror and Fake News: ‘Penny Dreadfuls’’ Movement into the Digital Age

  England in the nineteenth century was a city full of innovation and anxiety. Especially in large cities like London, Manchester and Liverpool, the industrial revolution brought on rapid technical and cultural change. England was faced with a rise in working-class and the poor conditions that came with working in factories, as well as an increase of crime and poverty throughout the cities. As Michael Anglo describes London in 1843: “It abounded with festering slums, refuse-covered streets and yards, where open sewers overflow, swirling over dead cats and dogs, cess-pools leaked into wells, and graveyards were full to bursting. Male … Continue reading Interactive Horror and Fake News: ‘Penny Dreadfuls’’ Movement into the Digital Age

Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

Malandia is a text-based interactive narrative that aims to explore ideas related to contemporary game theory. Before you read on, please play the game and then return to read more. (Disclaimer: This game requires an active internet connection. This game is best played with sound turned on.)   Malandia was conceived as a hands on exploration of contemporary issues related to game theory. In How to Do Things with Videogames, Ian Bogost writes “we can understand the relevance of a medium by looking at the variety of things it does” (3). In this case, he is making reference to exploring specific productions of a medium before passing judgement … Continue reading Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

Principles of Multimedia Theory

The Multimedia Learning website is meant as a visual exploration of current design principles within the field of e-learning, and serves as a helpful guide in designing the most effective multimedia learning experiences possible. Images are presented in a DO/DON’T diptych similar to that employed by VICE, and are meant to contrast good multimedia learning design practices with bad ones. Principles are largely adapted from The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer. Continue reading Principles of Multimedia Theory