Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

Malandia is a text-based interactive narrative that aims to explore ideas related to contemporary game theory. Before you read on, please play the game and then return to read more. (Disclaimer: This game requires an active internet connection. This game is best played with sound turned on.)   Malandia was conceived as a hands on exploration of contemporary issues related to game theory. In How to Do Things with Videogames, Ian Bogost writes “we can understand the relevance of a medium by looking at the variety of things it does” (3). In this case, he is making reference to exploring specific productions of a medium before passing judgement … Continue reading Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

How to Do Things with Videogames

Bogost, Ian. How to Do Things with Videogames. Minneapolis: Minnesota UP, 2011. Print. With How to Do Things with Videogames, Bogost aims to deconstruct common misconceptions the general public have with videogames as a medium. Bogost is a professor of digital media at the Georgia Institute of Technology, as well as an award-winning videogame designer. Two important credentials considering the aim of this work. His experience as both a theorist and a producer of videogames lends itself well to the issues he raises in the book. Bogost is not only concerned with theoretical problems, he is concerned with theory in … Continue reading How to Do Things with Videogames