Digital products, and our methods of interacting with them, are fundamentally procedural. Digital work operates through processes, programs, algorithms, executed code, input/output, feedback loops. We can only intervene in this work, creatively and critically, if we understand digital operations and what Ian Bogost calls “procedural rhetoric,” the assumptions and understandings of the world embodied in the digital works (e-books, news sites, databases, shopping portals, social media, electronic literature, video games) we navigate and interact with. Therefore to effectively engage in create in and analyze these diverse digital storytelling phenomena, society needs to foster procedural literacy and creativity.
Does a picture really tell 1000 words?
By Elizabeth Basskin
This project challenges visitors to take part in an online dialogue about media literacy by creating captions for topical illustrations. (click here to read more)
What’s Your Research Story? An Online Exhibit About Crafting Digital Narratives As An Academic
How can we use digital storytelling to craft narratives to promote our research as academics? Whether you’re a graduate student, researcher or professor, you’ve likely been asked this question: what exactly is your research about? (read more…)
Creative Writing Library Catalogue (CWLC)
Creative Writing Library Catalogue (CWLC) is a prototype for creating an online library catalogue for fiction, nonfiction, and poetic works. Its aim is to serve a pedagogical tool for creative writing classes, bringing digital platforms to classrooms in the Humanities (read more…)
Digital Storytelling in Academia and Beyond
By Lauren Matera, Stacey Seymour, and April Tanner
Digital Storytelling in Academia and Beyond (DSAB) is envisioned as a resource for humanities students looking to update their skills. Our site gives helpful tips on writing for an online audience and coding for Twine, in hopes that students can combine the two and come up with creative-driven content (read more…)
By Ellen K. Hayes
Multimedia Theory is meant as a visual exploration of current design principles within the field of Multimedia Learning, and serves as a helpful guide in designing the most effective e-learning materials possible. Images are presented in a DO/DON’T diptych similar to that employed by VICE and (read more…)
Poetry in Play
By Rebecca Anderson, Robin Daprato, Kelly Duval
Poetry in Play (PIP) works as a resource in understanding poetry, literary terms, and the devices at play.
Zine Culture and the Embodied Community of Rookie Mag
By Erin Della Mattia
This zine/research project explores the ways in which the online magazine Rookie utilizes material-based elements of zine culture in order to create an embodied community within a digital realm.