Hades

http://www.supergiantgames.com/games/hades/ Entry by Kevin Ghouchandra A. BASIC INFORMATION Creators: Creation technology: Microsoft XNA Publisher: Supergiant Games Date of original release: September, 17th 2020 (Epic Games Store, Nintendo Switch, Steam) Platforms: PC, Mac, Nintendo Switch, Xbox One, Xbox Series X, PlayStation 4, Playstation 5 Version used for entry: Nintendo Switch Ver 1.0.38233 Peripherals required: Speakers/Headphones Rating: ESRB T (Teen) Awards/Distinctions: B. LITERARY INFORMATION Related Literary Genre(s): Epic, Quest narratives, Classical Mythology and Literature Story/Plot Summary: Hades centers around Zagreus, son of Hades, the lord of the Underworld. (In classical mythology, Zagreus is said to be the son of Zeus by Persephone.) … Continue reading Hades

Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

Malandia is a text-based interactive narrative that aims to explore ideas related to contemporary game theory. Before you read on, please play the game and then return to read more. (Disclaimer: This game requires an active internet connection. This game is best played with sound turned on.)   Malandia was conceived as a hands on exploration of contemporary issues related to game theory. In How to Do Things with Videogames, Ian Bogost writes “we can understand the relevance of a medium by looking at the variety of things it does” (3). In this case, he is making reference to exploring specific productions of a medium before passing judgement … Continue reading Malandia – An Exploration of Permanence, Consequence and Player Agency in Interactive Narrative Games

Playing “Indians”: Indigenous Adventures in the Digital World

  Playing “Indians”: Indigenous Adventures in the Digital World “The truth about stories is that that’s all we are” – Thomas King “Stories are the key to the endless oratory, the teachings, and the knowledge of our people. It’s not all we are, but when we remember the story, the flood of knowledge locked behind it is let loose.” – Lee Maracle Whether one agrees with Thomas King’s proposition that stories habit us constantly, or Lee Maracle’s gentle rebuttal, which reminds us that stories need to be recalled and acknowledged to wield their power, there is little argument against their importance. No matter our culture or affiliations, stories … Continue reading Playing “Indians”: Indigenous Adventures in the Digital World

Storytelling for Scholars, Activists and the Public

RE:Imagining Change is about using stories to “win campaigns, build movements, and change the world.” Written by Patrick Reinsborough and Doyle Canning, who are both co-founders of the Center for Story-Based Strategy in the U.S., they offer research, strategies, tactics, tools and real-world examples of successful social change campaigns. The mix of scholarly research, practical tips and fascinating case studies make this text useful and engaging for scholars, activists, and the general public.  On this page are three infographics, each one focused on those three target audiences. Each infographic offers the information and resources that will interest each audience the most. If you want to learn more, … Continue reading Storytelling for Scholars, Activists and the Public