Unarchived (Season 3, Episode 3)

with Jason Boyd (Host), Jeremy Andriano, Kevin Ghouchandra, Chelsea Russell

Broadcast Date: 24 November, 2024

Writer: Jason Boyd

Producer; Jeremy Andriano

In this episode, the panel discusses Don’t Starve, Klei [rhymes with ‘play’] Entertainment’s quirky contribution to the survival game genre, first released in 2013. The game is an open-ended experience with a narrative arc and setting that has been developed in the years since its release through a variety of paratextual elements and game expansions. This evolving narrative arc, coupled with the game’s roguelike repetitions and open setting, provide a great “touchstone” for exploring emergent, play-driven storytelling in games, and a great example of world-building and lore that has been iterated upon over time. What can Don’t Starve tell us about open narratives, collaborative storytelling, and staving off hunger and insanity in the dark woods?

All audio clips in the podcast quoted from the Don’t Starve series.

Sources and Resources:

Survival Games mentioned in this episode:


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