with Jason Boyd (Host), Jeremy Andriano, Patrick R. Dolan, Kevin Ghouchandra, and Chelsea Russell
Broadcast date: July 15, 2024
Writer: Jason Boyd
Producer: Patrick R. Dolan
Time Index
- Introduction (0:00:00)
- Part One: Might and Delight, Indie Developers/Games (0:10:25)
- Part Two: Book of Travels and Indie Game Development
- Crowdfunding (0:25:12)
- Early Access (0:37:53)
- Studying Early Access Games (0:47:50)
- Part Three: Playing with the ‘RPG’ (0:56:53)
- Discussion of Book of Travels‘ Character Creation (1:00:37); Questlines (1:03:26); Day/Night Cycle (1:06:21); Player Interaction/TMORPG (1:09:55); Permadeath (1:16:55)
- Part Four: Aesthetics and Affects in Book of Travels (1:22:16)
- Part Five: Gameplay and Story in Book of Travels
- Gameplay (1:30:05)
- Narrative Design (1:36:50)
- Slow Gaming (1:56:36)
- The Risks of Innovation (2:05:35)
- Conclusion (2:11:35)
Might and Delight’s Book of Travels (2021-) deliberately challenges the expectations that players bring to the CRPG (Computer Role-Playing Game). It does not have the obvious and well-signposted quests or achievements that most open exploration-style games are structured by, and the larger stories about the world of the game have to be painstakingly assembled piecemeal.
Book of Travels also has a number of features that complicate it as an object of study and teaching in terms of digital games and storytelling. It is an early-access game, that is, it is unfinished, in development, and contains bugs and features that may be fixed, modified, removed or added. It is an multiplayer online game, but the developers refer to it as a TMORPG: a Tiny (rather than Massive) Multiplayer Online Role-Playing Game, with a maximum of seven players on any given game server–players with whom you can’t verbally communicate, trade, or battle, and who you might not even encounter in a play session or encounter once only.
In this episode, the Unarchived team discusses the Might and Delight and Book of Travels in connection with category of ‘indie’ developers and games, the development of Book of Travels and the phenomena of ‘crowdfunding’ and ‘early access,’ the game’s attempts to do something new with the role-playing genre, and Book of Travels‘ merits as a narrative game.
This is a special summertime episode of the Playable Stories: Unarchived podcast, which is an experimental track submission for the 2024 Electronic Literature Organization conference, hosted online by the University of Central Florida. The ELO’s purpose is to facilitate and promote the writing, publishing, and reading of literature in electronic media, and you can find more about the ELO by visiting eliterature.org.
The recording of the ELO panel can be watched here.
All audio clips in the podcast other than the opening and closing podcast theme music quoted from the Book of Travels Soundtrack (BoTS), and ambient gameplay videos by Book of Ambience (see ‘Sources and Resources,’ below):
- 1st clip: Except from “Wild Moons” (BoTS, Disc 2, Track 5)
- 2nd clip: Excerpt from “The Elden Road” (BoTS, Disc 1, Track 2)
- 3rd clip: Excerpt from “Crossings, Night City” (Book of Ambience)
- 4th clip: Excerpt from “Asken Hamlet” (BoTS, Disc 1, Track 6)
- 5th clip: Excerpt from “Bat Saha, Dandelion Temple” (Book of Ambience)
- 6th clip: Excerpt from “Woken by the Sunset” (BoTS, Disc 2, Track 7)
- 7th clip: Excerpt from “Paths (Main Theme)” (BoTS,. Disc 1, Track 1)
Sources and Resources:
Might and Delight-produced sources
- Might and Delight: https://www.mightanddelight.com/
- Might and Delight YouTube channel: https://www.youtube.com/@MightAndDelight
- Book of Travels Kickstarter page: https://www.kickstarter.com/projects/bookoftravels/book-of-travels-a-serene-online-rpg
- Book of Travels website: https://bookoftravels.com/
- Official Book of Travels Wiki: https://bookoftravels.wiki.gg/wiki/Book_of_Travels_Wiki
- Book of Travels Lore Book: The Western Lands: https://lore.bookoftravels.com/en
- Josef Tuulse and Retro Family, Book of Travels Soundtrack: https://store.steampowered.com/app/1849710/Book_of_Travels__Soundtrack/
Steam News
- “Community Storytime,” 14 December 2022.
- “A Year of Travel,” 14 October 2022.
- “The scribes are hard at work, chronicling the world of Braided Shore,” 15 August 2022.
- “Elaborating on the changes to the roadmap,” Stream Discussions, 5 August 2022
- “An Update on the Near Future for Book of Travels,” 18 February 2022.
- “Our Vision for Death in Braided Shore” 14 January 2022.
- “An Update on Current Affairs at Might and Delight,” 21 December 2021.
- “Issues with Permadeath: How We’re Tackling It,” 4 November, 2021.
Creating Book of Travels series (Steam)
- “Creating Book of Travels 17: Unique Stories/Stories as Journeys,” 29 June 2021.
- “Creating Book of Travels 14: Levels for discovery/Places for Exploration,” 30 April 2021.
- “Creating Book of Travels 9: Music for travelling to,” 22 January 2021.
- “Creating Book of Travels 8: Inspirations for Book of Travels,” 8 January 2021.
- “Creating Book of Travels 3: Writing a game like a picture book,” 22 June 2020.
- “Creating Book of Travels 1: Painting the world by hand,” 6 March 2020.
YouTube Videos
- “Your Questions Answered,” 15 March 2024.
- “Live Fireside Chat with Book of Travel‘s Creative Director Jakob Tuchten,” 5 October 2021.
- “Book of Travels: First Gameplay Commentary of Upcoming Online RPG,” 1 December. 2020.
Other Sources
- Anakeiro. “Book of Travels–Pleo’s Journey,” YouTube, 2 November 2023-.
- Barr, Pippin. The Stuff Games Are Made Of. The MIT Press, 2023.
- Best Indie Games. ““DO NOT surprise release your indie game.” YouTube, 14 April 2024.
- Bevan, Rhiannon. “Star Citizen Raises $600 Million, Still No Release Date,” The Gamer, 25 August 2023.
- Book of Ambience. “Bat Saha, Dandelion Temple | Ambience,” YouTube, 4 March 2024.
- Book of Ambience. “Crossings, Night City | Ambience,” YouTube, 24 July 2023.
- dukegrimm. Review of Meadow, Steam, 27 May 2024.
- Eastshade Studios. “Marketing is NOT Why Most Indie Games Fail.” YouTube, 13 March 2024.
- Electronic Literature Lab (ELL): https://dtc-wsuv.org/electronic-literature-lab/.
- Electronic Literature Organization (ELO): https://eliterature.org/.
- Ganszyniec, Artur. “A slow gaming manifesto,” Game Developer, 5 October 2021.
- Gera, Emily. “Tim Schafer on his Broken Age Kickstarter adventure: ‘I’d do it again’,” The Guardian, 28 April 2015.
- Interactive Fiction Technology Foundation (IFTF): https://iftechfoundation.org/.
- Jenkins, Henry. “Game Design as Narrative Architecture.”
- Lobato, Ramon. Shadow Economies of Cinema: Mapping Informal Film Distribution. British Film Institute-Bloomsbury Publishing, 2012.
- lowercase. “100 hours in Book of Travels.” YouTube, 16 February 2022.
- McDaniel. Allison. “Allison’s 6 Favorite Cozy Games of 2023,” The Punished Backlog, 7 December 2023.
- Moretti, Franco. “The Slaughterhouse of Literature.” MLQ: Modern Language Quarterly, vol. 61, no. 1, 207–227.
- Morton, Lauren. “Book of Travels’ online cRPG world may be the cure for my break-up with MMOs,” Rock, Paper, Shotgun, 7 October 2021.
- Morton, Lauren. “Hang on, because the cozy games trend hasn’t even peaked yet,” PC Gamer, 27 December 2023.
- Murray, Janey H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. 1998. Updated version. MIT Press, 2017.
- SplattercatGaming. “There Isn’t Any Other Open World RPG Like Book of Travels.” YouTube, 16 November 2023.
- Walker, Patrick. “Early Access popularity growing, but only 25% have released as a full game.” GamesIndustry.biz, 14 November 2014.