Functional Ludostylistics: Establishing an Interdisciplinary Language in Astrid Ensslin’s Literary Gaming

  The hybridity of ludo-literary works are examined in Astrid Ensslin’s monograph Literary Gaming (2014). Ensslin’s text participates along a continuum of works which argue for the coalescence of literature and ludology in scholarship. Namely, she argues that a framework is needed to discuss the broad spectrum of works which blur the boundary between literature and gaming and she proposes to offer such a framework with her “functional ludostylistics,” which will be discussed in further detail later in this essay. The main research questions addressed in her work are: How can stories be approached in a way that reflects gaming structures? Conversely, how do games deploy … Continue reading Functional Ludostylistics: Establishing an Interdisciplinary Language in Astrid Ensslin’s Literary Gaming

Literary Gaming

lit gaming

Ensslin, Astrid. Literary Gaming. Cambridge, MA: The MIT Press, 2014. ProQuest ebrary. Web. 7 February 2016.

Astrid Ensslin’s book Literary Gaming examines the intersection between ludic and literary experiences. She proposes that her text will highlight the ways in which reading and gaming can be combined and presents these processes to both users and analysts. This suggests her work will be of use to practitioners in the field as well as researchers who wish to learn more about the gamefication of literature and literary studies. Ensslin argues that the fusion of linguistic arts and videogame technologies is both necessary and mutually beneficial (for both computer gaming and electronic/digital literature). Continue reading “Literary Gaming”