
ZZT, by Anna Anthropy
Anna Anthropy’s ZZT, part of the Boss Fight Books series, is something of a partner piece to her previous text, Rise of the Videogame Zinesters. It acts as a specific example of the game subcultures she outlines so thoroughly in the former. In fact, ZZT is a sort of case study. A hard example of how the possibilities within a game space can turn it into a tool of expression for players, be it personal, political or educational. She expresses her beliefs (and those of others, through interviews with both players and designers) that ZZT, an MS-DOS adventure game/level editor released in 1992 and developed by … Continue reading ZZT, by Anna Anthropy