What Video Games Have to Teach Us about Learning and Literacy

What-Video-Games-Have-to-Teach-Us-about-Learning-and-Literacy-9781403984531

Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy. Gordonsville, VA, USA: Palgrave Macmillan, 2003. ProQuest ebrary. Web.

In his book What Video Games Have to Teach Us about Learning and Literacy, author James Paul Gee explains what video games have to offer users in terms of developing literacy skills, pedagogical applications, and learning principles that provide the framework for well-made video games. In the introduction, Gee begins with a central question: “what determines how you read or think about some particular thing?” (2). Throughout the introduction to his text, he pulls apart that question to identify how video games are a fruitful part of the discussion surrounding developing understandings of learning, literacy, and how to effectively teach these skills. Within each chapter of this book, Gee elaborates on a significant aspect of the relationship that video games can have to learning and acquiring literacy skills. This annotation will focus primarily on the first four chapters.   Continue reading “What Video Games Have to Teach Us about Learning and Literacy”