The relationship between stories and games is a central concern for ludologists, as made evident in the collection of essays entitled First Person: New Media as Story Performance and Game. Contention exists regarding the function and relevance of narrative in games, as several scholars claim games are under-theorized (Eskelinen 36). While digital games do not need to tell stories to be deemed worthy of analysis, many games are comprised of narrative aspects, thus blurring boundaries between forms, and can be studied as electronic literature (Jenkins 119). The technology of the digital game allows for innovative and interactive ways of utilizing narration, incorporating elements that are unavailable … Continue reading Games as Electronic Literature: Storytelling in Video Games Dear Esther and The Stanley Parable
Harrigan, Pat and Noah Wardrip-Fruin. First Person: New Media as Story, Performance, and Game. Cambridge, MA: MIT, 2004. Print.
The contributing authors to this collection of essays question the relationship between stories and games and explore new types of textual experiences made possible in the digital environment. The connection between stories and games especially relates to the digital storytelling and gameful experiences theme of the Stories in Play Initiative. The authors examine blurry terms such as play, games, narrative and interactivity in their work. Reflecting the interactive digital environment in examination, the book is structured as a series of panel discussions, where each essay is followed by responses. The contributors represent a range of backgrounds including theorists, game designers and artists. Furthering the notion of interactivity, readers and the public are invoked in the book’s concerns, as the editors of First Person also created a website in collaboration with electronic book review with the opportunity for further online discussion. Continue reading “First Person: New Media as Story, Performance, and Game”