
Having it the Player’s Way: (Sub)Way and the Illusion of Narrative Choice
https://itch.io/embed/63269?dark=true NOTE: (Sub)Way can be found at these links if the above embed is not working/down: http://www.philome.la/Daniel_Rosen/subway https://danielrosen.itch.io/subway In making (Sub)Way I learned a fairly important lesson about the way I perceive game design and the narrative possibility space of interactive fiction. Namely, that the smoke-and-mirrors effect of choice-based narrative design is not only necessary to making a game narrative function effectively in terms of interpreting player involvement, but that it is an inherent positive trait of interactive narratives. Games and narratives have a complicated relationship, particularly when it comes to authorial control over the narrative and the decisions made within it. The issue being there … Continue reading Having it the Player’s Way: (Sub)Way and the Illusion of Narrative Choice