The Ecology of Games: Connecting Youth, Games, and Learning. Ed. Katie Salen. London: MIT P, 2008. Print.
By: April Tanner
The Ecology of Games: Connecting Youth, Games, and Learning is a collaborative work edited by Katie Salen that seeks to demonstrate the sociocultural value of games in the digital age. Salen considers gaming to be a comprehensive term which encompasses gaming practices, literacies, and activities across all platforms and spaces. The central goal of the collection is to answer questions regarding how youth engage and participate in games and gaming, how gaming literacies form, how gaming interacts with other forms of learning and social interactions, and how barriers that prevent participation in gaming can be identified and overcome. Continue reading “The Ecology of Games”