Florence

https://annapurnainteractive.com/en/games/florence Entry by Kevin Ghouchandra A. BASIC INFORMATION Creator: Mountains (http://mountains.studio/)  Ken Wong (Director) Kevin Penkin (Composer) Kamina Vincent Tony Coculuzzi Sam Crisp Creation Technology: Unity Publisher: Annapurna Interactive Date of original release: 15 February 2018 (iOS), 14 March 2018 (Android), 13 February 2020 (Windows, macOS, Nintendo Switch) ESRB Rating: T (Teen) Platforms: Windows, macOS, Android, iOS, Nintendo Switch  Peripherals required: Keyboard and mouse (PC), speakers/headphones Awards/Distinctions: The Game Awards 2018: Best Mobile Game New York Game Awards 2019: A-Train Award for Best Mobile Game 22nd Annual D.I.C.E. Awards 2019: Portable Game of the Year Game Developers Choice Award 2019: … Continue reading Florence

Unarchived (Season 3, Episode 3)

with Jason Boyd (Host), Jeremy Andriano, Kevin Ghouchandra, Chelsea Russell Broadcast Date: 24 November, 2024 Writer: Jason Boyd Producer; Jeremy Andriano In this episode, the panel discusses Don’t Starve, Klei [rhymes with ‘play’] Entertainment’s quirky contribution to the survival game genre, first released in 2013. The game is an open-ended experience with a narrative arc and setting that has been developed in the years since its release through a variety of paratextual elements and game expansions. This evolving narrative arc, coupled with the game’s roguelike repetitions and open setting, provide a great “touchstone” for exploring emergent, play-driven storytelling in games, … Continue reading Unarchived (Season 3, Episode 3)

‘Unarchived’ podcast panel at 2024 Humanities Podcasting Network Symposium

Members of the Playable Stories: Unarchived team (Jeremy Andriano, Jason Boyd, Patrick R. Dolan, Tanya Pobuda, Chelsea Russell) presented a panel on “Best Practices for Choosing Games (or Topics) for Episodes” as part of the Fourth Annual Humanities Podcast Network Symposium, “Best Practices,” held virtually on November 8th-9th, 2024. The team involved in the Unarchived podcast have a diverse range of interests and abilities when it comes to video games, and this can sometimes pose challenges when trying to select games for episodes and when trying to produce episodes: do enough team members have the necessary technology, the skillset, and/or … Continue reading ‘Unarchived’ podcast panel at 2024 Humanities Podcasting Network Symposium

Unarchived (Season 3, Episode 2)

with Chelsea Russell (Host), Jeremy Andriano, and Patrick R. Dolan Broadcast Date: 28 October, 2024 Writer: Chelsea Russell Producer: Patrick R. Dolan A perfect game for a podcast episode during the spooky season, Supermassive Games’ 2022 addition to their Dark Pictures Anthology, The Devil in Me blends historical intrigue with an interactive, choice-based narrative and classic adventure game mechanics that let the player shape the outcome in unsettling ways. The Devil in Me is an emerging style of videogame that focuses on choice-based narratives and builds on traditions that can be traced to the LaserDisc games of the 1980s, like … Continue reading Unarchived (Season 3, Episode 2)

Venba

https://venbagame.com/ Entry by Leila Kazeminejad A. BASIC INFORMATION Creator(s): Visai Studios Abhijeeth (Abhi) Swaminathan (Lead Programmer, Designer, Writer) Shahrin Khan (Producer and Writer) Tatsuya Morita-Ahad (Programmer) Sam Elkana (Art Director) Rae Minos (Gameplay Artist) Danik Tomyn (VFX Artist) Nathan Pilla (UX Designer) Jason Roy (Character Designer) Cecile Richard (Logo Designer) Divya Vivekanandan (Recipe Designer and Food Consultant) Sashi Lavanya Appavuraj (Food Consultant) Vignes Ravi (Food Consultant) Alpha Something (Music Composer) Neha Patel (Sound Designer) Lynn Alexandria Morgan (QA Lead) Jace Hijazi (QA Lead) Creation technology: Unity Publisher: Visai Games Date of original release: 31 July 2023 ESRB Rating: T (Teen) … Continue reading Venba

Unarchived (Season 3, Episode 1)

with Jason Boyd (Host), Patrick R. Dolan, and Tanya Pobuda (special surprise cameo by Elio the Cat) Broadcast date: September 23, 2024 Writer: Jason Boyd Producer: Jeremy Andriano Myst is a first-person, point-and-click graphic exploration/adventure game with mystery and puzzle-solving elements designed by brothers Rand and Robyn Miller. It was originally released for the Macintosh in 1993, and was distributed on CD-ROM. Myst was marketed with the tagline, “The surrealistic adventure that will become your world.” It created a sensation when it was released in 1993, and went on to become the best selling PC game until surpassed by The … Continue reading Unarchived (Season 3, Episode 1)

Gone Home

https://gonehome.com/ Entry by Kevin Ghouchandra A. BASIC INFORMATION Creators: The Fullbright Company (https://fullbrig.ht/) Steve Gaynor (Design, Writing) Johnnemann Nordhagen (Programming) Karla Zimonja (Art) Kate Craig (Art) Emily Caroll (Art) Chris Remo (Composition) Creation technology: Unity Publisher: The Fullbright Company and Majesco Entertainment (PlayStation 4/Xbox One), Annapurna Interactive (Nintendo Switch/iOS) Date of original release: 15 August 2013 (Linux, Windows, OS X) Platforms: Linux, Windows, OS X, PlayStation 4, Xbox One, Nintendo Switch, iOS, Google Play Version used for entry: Nintendo Switch Ver 1.0.4 Peripherals required: Speakers/ Headphones Rating: ESRB Mature 17+ Awards/Distinctions: Independent Games Festival 2013: Excellence in Narrative British Academy Games … Continue reading Gone Home

‘Unarchived’ podcast featured on ‘Continuing Studies’ podcast episode

Playable Stories: Unarchived team members Jason Boyd and Patrick R. Dolan were guests on the Continuing Studies podcast broadcast on 16 September 2024. The episode, “Digital Narratives: Video Games in Literary Studies,” discusses the purpose of the Unarchived podcast and its relationship to the Playable Stories Archive. The Continuing Studies podcast explores the intersection of higher education and podcasting. Sponsored in part by the University Podcasters Network, this podcast delves into the uniqueness of university podcast production and podcast growth through the lens of seasoned podcasters across various higher education institutions. Listen to the episode. Continue reading ‘Unarchived’ podcast featured on ‘Continuing Studies’ podcast episode

Unarchived (Season 2, Episode 7)

with Jason Boyd (Host), Jeremy Andriano, Patrick R. Dolan, Kevin Ghouchandra, and Chelsea Russell Broadcast date: July 15, 2024 Writer: Jason Boyd Producer: Patrick R. Dolan Time Index Introduction (0:00:00) Part One: Might and Delight, Indie Developers/Games (0:10:25) Crowdfunding (0:25:12) Early Access (0:37:53) Studying Early Access Games (0:47:50) Discussion of Book of Travels‘ Character Creation (1:00:37); Questlines (1:03:26); Day/Night Cycle (1:06:21); Player Interaction/TMORPG (1:09:55); Permadeath (1:16:55) Part Four: Aesthetics and Affects in Book of Travels (1:22:16) Gameplay (1:30:05) Narrative Design (1:36:50) Slow Gaming (1:56:36) The Risks of Innovation (2:05:35) Conclusion (2:11:35) Might and Delight’s Book of Travels (2021-) deliberately challenges … Continue reading Unarchived (Season 2, Episode 7)

Unarchived (Season 2, Episode 6)

with Kevin Ghouchandra (Host), Patrick R. Dolan, and Alex Hurezeanu Broadcast date: March 19, 2024 Writer: Kevin Ghouchandra Producer: Jeremy Andriano Shadow of the Colossus (2005; remade in 2018) is often cited as a seminal game that has gone on to influence many, many others. The quiet, picturesque landscape of the Forbidden Lands is the backdrop for the cruelty, loneliness, and death that pervades Wander’s journey as they locate and destroy the colossi, sixteen massive beings spread across the land. Join members of the Unarchived podcast team as they explore how a simple game premise provides so much depth.  All … Continue reading Unarchived (Season 2, Episode 6)