Game-Player Interactions: Dualism of Motives and SIPI
In her book Super Better, Jane McGonigal looks at the ways in which a game player can improve his or her own quality of life with a profound but simple change in perspective. McGonigal presents preconceived understandings about life and happiness, but in a new environment and with different tools. She looks at the effects of video game playing on the human condition, and how these effects diverge between two majors groups of people: those who want to play and those who need to play. Specifically, in chapter four, “You Can Make the Leap from Games to Gameful,” McGonigal describes how ones moves … Continue reading Game-Player Interactions: Dualism of Motives and SIPI